3D Production
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Langenium 2012-2025 Retrospective
In 2012, I was playing Eve Online and doing a Level 4 mission. It wasn’t my first one of the night, I’d been grinding trying to get extra ISK (in-game…
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How to implement Blender Principled BSDF Materials in Three.js (Intro)
Achieving realism in computer graphics requires a phenomenal amount of computing power. In order to reduce that workload, 3D graphics uses techniques like Physically Based Rendering (PBR), which simulates the…
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Building A Cool 3D website: Tips, Tricks and Lessons Learned
I first learned to make websites back in 1999 using Macromedia software like Dreamweaver, Fireworks and Flash. It was a golden age for vibrant interactive experiences that pushed the boundaries…
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Future Jobs: The Rise of Interdisciplinary Thinking
From our humble beginnings as hunter gatherers, it took us thousands of years to create words with enough meaning to define the discrete schools of thought that make up primary…
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Tales from the road less travelled
Designing a games production company that can generate revenue via open source has been challenging. I’ve come across companies in my research that generate revenue from Free and Open Source…
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Set Raytracers to Maximum
So I was casually watching a Youtube video about dogfighting in space. They made a great point that guns on fighters should be close instead of far apart — this is something…
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Creating good tools for a brave new world
I’m building a 2D/3D hybrid graphic design tool called Manifold. In this article I’m going to discuss the approach I’m taking in order to fit it into the workflow that…
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My angel is the manifold
Naming is the most important decision in a new open source project. It needs to convey a meaning, be ubiquitous, unique, low GI, etc. I’m coming up to the 5th…
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In order to save time, you must first invent the universe
One of the hardest parts of developing a 3D game is coming up with assets such as models, textures and even concept art itself. This is especially hard if you…
Tags: Webgl









