Webgl
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3D Production, Art and culture, Game Development, Retrospectives, Software Development, Web Development
Langenium 2012-2025 Retrospective
In 2012, I was playing Eve Online and doing a Level 4 mission. It wasn’t my first one of the night, I’d been grinding trying to get extra ISK (in-game…
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In order to save time, you must first invent the universe
One of the hardest parts of developing a 3D game is coming up with assets such as models, textures and even concept art itself. This is especially hard if you…
Tags: Webgl


